Automatic mapping creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes. This method of UV mapping is useful on more complex shapes where the basic planar, cylindrical, or spherical projections do not produce UVs that are useful, especially on components that project outwards or are hollow in nature.
Automatic mapping creates several UV map pieces or shells in texture space. This is fine if you are using tools that deal with UVs automatically for you, such as standard (not combed) fur and the 3D Paint tool in projection mode. If you need to work with the UVs manually, you will need to stitch the UV shells back together in the UV Editor using the Move and Sew UV Edges feature.
You can also specify user-defined planes for the projection of UV texture coordinates. The Load Projection option uses a polygon object you specify from the current scene.
Re: Problem in UV mapping Make sure your AMD card is up to date, 8 gb of ram is kind of low, Maya needs a lot to run properly, just make sure you work in a Maya. Ma file and not. Mb file and use incremental save just in case. Angus cattle management programs free. In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic's ZBrush.
To facilitate more accurate UV projections a projection manipulator is displayed when using the Automatic Mapping feature. The projection manipulator lets you correlate the multiple planar UV projections that occur in the scene view with how the resulting UVs appear in the UV Editor.
The projection manipulator appears centered about the selected object in the scene view with blue planes that correspond to the number of planes set by the Automatic Mapping’s Planes option. A light blue color indicates that the projection plane is oriented facing away from the selected object, while a dark blue plane indicates the side of the projection plane that is oriented facing towards the selected object.
The manipulator’s planes are displayed semi-transparent at a scale of 50% of the actual projection plane so they don’t fully occlude the object when using the manipulator. Red and green lines appear along the edge of each plane to indicate the corresponding U and V axes within the UV Editor.
You can move, rotate, and scale the UV projection manipulator just like other manipulators in Maya. Scaling the manipulator affects the resulting scale of the projected UVs in the UV Editor.
You can reset any transformations for the projection manipulator using the Channel Box. When a custom projection object is specified using the Load Projection option, the projection manipulator gets updated to reflect the planes specified by the custom projection.
To map UVs for a polygon object using Automatic Mapping
Related topics
Planar mapping projects UVs onto a mesh through a plane. This projection is best for objects that are relatively flat, or at least are completely visible from one camera angle.
Maya 2018 Uv Mapping Map
Planar mapping typically gives overlapping UV shells. The UV shells may be perfectly superimposed and look like a single UV shell. You should use UV > Layout after mapping to separate overlapping UVs.
To map based on a planar projection
Mapping to alternative planes
The Best Plane Texturing Tool assigns UVs to the faces you select based on a plane computed from vertices you specify, rather than a default axis plane.
You can select the faces you want to map before you choose the Best Plane Texturing tool, or you can choose the tool and then click each face you want to map.
To map based on the best fit plane of the selection Cinema city timisoara iulius mall.
To project from a plane defined by the view
Maya 2018 Uv MappingNotes
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